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DaisyTown3 - Custom Map for Vietcong by Kermit (2011)
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Install:
Unpack daisytown3.rar with winrar or similar program. Copy the .cbf and .dat file into your vietcong\maps\ folder (create if necessary) and play!
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Gamemodes:
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CTF - Normal Capture The Flag gamemode.

Maximum players: 64
The enemy has a base on the other side of Daisytown. 
We must assault it, and steal their flag. 
Be careful though, as they will be doing the same to us!
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DM - Ordinary DeathMatch gamemode. Kill Everyone. Weapons are spread around the map.

Maximum players: 34
It looks like a serene place, but there is something strange in the air that makes a man kill everything that moves. 
Kill them all!
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ATG - Assault Team Game (Kill all)

Maximum players: 64
Team deathmatch, but round based: Your team will score a point for eliminating the whole enemy squad.
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Pistols - CTF mode, pistols only.

Maximum players: 64
The enemy has a base on the other side of Daisytown. 
We must assault it, and steal their flag. 
Be careful though, as they will be doing the same to us! 
Wild-west style, so only pistols!
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RADIO - There is one radio on the map, 
	get there as quickly as you can and play your sides music for 1.14 minutes to win the round!

Maximum players: 64
There is a radio in a central place on the map. 
Get there as quick as you can and play your team's music for 1.14 min to win the round!
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DTDM - 	Dynamic Team DeathMatch, you spawn in a team, 
	and after some deaths the spawnsets changes and the combat area is somewhere else!

Maximum players: 20
Dynamic Team Deathmatch, kill as many enemies as you can. 
Spawnplaces change from time to time.
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SWAP - kill to make your team bigger, everyone you kill joins your team!

Maximum players: 20
If you can't beat them, join them. 
Everyone you kill joins your team!

Players are swapped with their class, for example from engineer to sapper. 
When hosting this map on your server, it's best to adjust the classlimits 
you want the players to use to unlimited.

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Grenades are disabled for every gamemode.
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Changes from DaisyTown2 to DaisyTown3:
-fixed: Crash because of shootable bottles
-fixed: Door stable disappearing when in churchtower
-fixed: Attic above stable disappears inside the stable
-fixed: Some paintings disappearing
-fixed: Some objects on furniture in spawnhouse re-arranged
-fixed: Spawnhouse without lightmaps

-added: Little room in motel
-added: Flags for orientation
-added: Some new wallpapers
-added: Some new paintings
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Changes from DaisyTown to DaisyTown2:
-fixed: You can't crawl on the roof of the stable anymore.
-fixed: You can't easily block spawns by standing in a doorway of the spawnhouse
-fixed: Better clip-distances/lod's
-fixed: Sheriff-building's texture and window height
-fixed: Disabled grenades
-fixed: Spawns are now all inside the buildings/hallways, not in main part of stable or without any cover
-fixed: The windows of one of the spawnhouses are now really windows you can look/shoot through

-added: More space at edges of map, more paths/hallways/rooms. Unnecessary stairs and room in motel removed.
-added: More realistic interiors
-added: climable churchtower
-added: Shootthrough ceiling against camping in the attics of the spawnhouses. 
-added: Gamemodes
-added: More sectors and ocluders
-added: Sidewalk planes, so players don't always have to jump
-added: More sounds
-added: Spectator camera's, including dynamic ones.
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Have fun!
Greetings,

Kermit
